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- From: mrkeys@well.sf.ca.us (Kevin Moore)
- Subject: Re: Teaching Children to Play
- Date: 18 Jun 91 15:40:45 GMT
-
- Because of the recent discussion on teaching Go to children,
- I have contacted both the American Go Association and the author
- of the following article so that I would have permission to post it here.
- (It may even be worthy of being put in the Go archives) :-)
- ---
- This article is from a back issue of the American Go Journal, published by the
- American GO Association
- P.O. Box 397
- Old Chelsea Station
- New York, NY 10113
-
- AGJ Vol. 15, #4 July/August/September 1980
-
- Teaching Go To Children
- By Gary A. Klein
-
- Beginners are usually taught to play on the large 19 by 19 line board,
- exposing them to all aspects of tactics and strategy simultaneously. Trying
- to learn basic skills during these long, complex games can be confusing and
- frustrating. The effectiveness of this approach can be judged from a
- Japanese Go proverb which states that a player of average ability would
- have to play daily for thirty years to attain the lowest professional rank.
- In attempting to teach Go to beginners, and especially to children, we have
- found much greater success using a 9-line board. This keeps the size of the
- game manageable. Anything smaller lacks sufficient complexity and scope.
- Larger sizes are not necessary for the purposes of instructing beginners.
- Little is gained by confusing the learner with options and theory that cannot
- be understood. The use of the 9-line game allow us to show the beginner
- how situations will evolve. It helps the beginner get through those first 20-
- 30 games, while they are still acquiring a feel for what is going on, and are
- susceptible to discarding the game for something simpler and more
- manageable.
-
- In addition, we suggest the use of full-sized Go stones. Because children
- may have trouble with eye-hand coordination, it is important not to use
- miniature Go stones, which can be hard to pick up and place accurately.
- The goal of starting with a 9x9 board is to help the beginner to learn to see
- the implications of moves in advance. Games are brief and enjoyable. The
- beginner is getting a concentrated dosage of experience in a short period of
- time.
-
- In general, children are ready to learn strategy games sooner than most
- adults realize. Some four-year-olds can be taught to play Go, although only
- by an understanding adult. By the time children reach school age they can
- master enough basic skills to play independently with peers.
- The first thing to remember when teaching children is to go slowly with
- new material. Preschoolers should have lots of opportunity to handle the
- stones and spread them over the board as a readiness activity before any
- rules are discussed. Then teach one basic skill at a time, playing several
- "games" to apply each skill before moving on to the next skill.
-
-
- Game 1:
- The object of the game should be expressed as "building houses."
- The child can play either black or white stones. Don't worry about what type
- of "house" the child builds; just play the game. Stones are played on
- intersections, and when you are both done, you may ask the child which
- house is bigger. But no one wins. The use of the 9-line board keeps the game
- simple and manageable.
- A variation of this game is called "invading houses." The child simply builds
- a house, and you try to invade it with your stones. Players alternate moves.
- Try not to suggest moves+', but warn the child of your intentions and plots.
- For younger players (4-5 years old), you may have to start by roughly
- sketching out a house, and let them fill in the borders.
-
-
- Game 2:
- The capture game. The adult places stones on the board, for the child to
- surround and capture. Begin with one stone in the center. Work on to two
- stones, three in a row, four in a row, one on the edge, two on the edge, one
- in the corner. After a while it may be helpful to count out the number of
- stones the child will need to make the capture. This will help the child
- realize that he/she does not have to cover up diagonal points. Eventually, the
- child can be challenged to guess the minimum number of stones needed.
- Gradually more complex shapes can be used for the 4-5 year old. But don't
- push too quickly. The games of surrounding and of building and invading
- houses are useful ones. let the child become proficient at them, and enjoy
- playing them, before trying to move on.
-
-
- Game 3:
- The game of being captured. This is just a reversal of the capture game. The
- child constructs a formation, and you have to surround it. This game has
- several virtues. It allows the child to trade roles with you, rather than
- always taking the role of solving a problem. Also, it provides experience in
- seeing how to set up formations that are easy and hard to capture. Often the
- child will try to make very complex formations, making you use many
- stones. This is a praiseworthy activity. Sometimes the child will make
- formations with two eyes, so that you can't make the capture. This is even
- more praiseworthy.
- This game has a tendency to mushroom. The advantage of playing it on a 9-
- line board is to keep it within bounds.
-
-
- Game 4:
- The sanctuary game. The child constructs a "safe" formation - one that he or
- she feels is impossible to capture. Then the game starts. Both sides try to
- surround territory, and capture opponent's stones. The child, using his/her
- sanctuary should be able to establish dominance.
- Be amazed at the child's clever moves to thwart you. And let the child win
- often, but not always. For some children, especially firstborns, anything
- less than a 95% ration of winning may be too frustrating. For others, more
- used to being knocked around, a ratio of 85% success can be tolerated.
- If you do not feel comfortable letting the child win, or not playing your best,
- perhaps you should wait until the child is older and better prepared to
- handle frustration.
- For children who are nine or older, losses do not seem as traumatic as for
- those seven or below. It is up to you to know your customer. An advantage of
- playing on a 9-line board is that games can be short, so losses can easily be
- followed by a series of victories for the child.
-
-
- At this point, you should be able to begin playing a four-stone handicap
- game. Enjoy your new opponent.
- Only after the child grasps the territorial nature of the game should you
- move on to Life and Death, Ko, and Seki. Tactics and strategy amount to
- seizing early opportunities to play the 3-3 points in each corner, then
- blocking each of the adult's advances.
-
- For teaching general concepts of strategy and tactics, once the beginner has
- reached this point, see the article by Milton Bradley in the May/June 1978
- issue of the "American Go Journal."
-
- Playing Go with children is not only enjoyable for all concerned, it's also
- good training in basic decision making and analytical skills. These, and the
- perceptual skills developed thought playing, are important pre-reading and
- pre-math readiness activities that can help support academic success in
- school. Some people believe that there is a connection between these two
- facts: Go is the national game of Japan and the Japanese have the highest
- national I.Q. average in the world.
-
- ==================================================================
-
- Gary Klein, Ph. D., has been playing Go for over 15 years, and currently plays
- as a 3-kyu; he is a research psychologist studying the way complex skills
- are trained. He and Ralph Welton, a shodan and a first-grade teacher,
- developed the Easy GO-ing approach while teaching their own children to
- play. Since then it has been used successfully with other children, and with
- a wide range of beginners.
- ---
- end of article
-
- AGJ Vol. 15, #4 July/August/September 1980
-
-
-